MMORPG stands for Massive(ly) Mutliplayer Online Role Play(ing) Game and an MMORPG is simply a genre of pc game in which right now there are hundreds (usually thousands or even millions) of players from all around the world.
Within most MMORPGs the player takes the role of their own character plus must navigate some sort of world or realm in order to be able to complete quests in addition to tasks. Usually these worlds will be continual, hosted over a permanent server, and steps taken by “” will have a good affect on the particular realm or world. Thus which makes it active, even when the player is not actively playing the overall game. This will be known as getting “real time” and is also how MMORPGs imitate the real world. In one specific instance in Planet of Warcraft, a good event occurred where a spell result which lowered “” health slowly as time passes was spread coming from player to player. The disease impact got out of hand and since players ran back to towns and cities the virus spread and became a good epidemic. Later, a patch was introduced to remedy the problem, but the local community was shocked at how closely the behaviour seen in the game resembled real life.
Most MMORPGs, such as World of Warcraft and Guildwars, are based in fantasy and fantasy and involve wonder and spells. Many are based in area, to must order a spacecraft or even your own planet. JOKER123TH are also based on the real world, and with the invention of Google maps it may properly be possible to have an MMORPG world which closely emulates the actual world, perhaps also to be able to visit your own home!
MUDs, or Multi-User Dungeons, were the 1st MMORPGs. They are usually usually simple text message based programs in which the players use orders to control in addition to interact with their figure, the planet, and other players. Although simple 2D graphical types and even THREE DIMENSIONAL MUDs do exist. Much like MUDs are usually browser based MMORPGs, like RuneScape, which usually are played entirely in the customers browser. They can be simple web pages of text or complex 3D renderings and offer comparable functionality of a lot more developed MMORPGs, generally for free.
MMORPGs were virtually unidentified many years ago plus now they may be very common for most players. In fact globally revenues for MMORPGs exceeded half the billion dollars in 2005, and European revenues exceeded 1 billion USD in 2006.